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Evolution of gunplay desing & shooter mechanics - with Fuad Kuliev. The House of The Dev S3E2

23 декабря 2025
One of the oldest things people do in video games is shooting at stuff. We had a chat with Fuad Kuliev, founder and creative director of Eschatology Entertainment, to figure out what’s most important in creating interesting & satisfying gunplay.


Supported by Indie Go
- Regular, historical & weird – categorizing guns by target audience;
- A wild history of aiming systems. Remembering the most bizarre examples;
- Guns as system actors: Prey’s Gloo Cannon & Half-Life’s Gravity Gun;
- Genre mix-ups: souls-like shooters and non-shooter games with guns;
- The harmony of visuals, audio, controls and common sense.

Learn about Eschatology's first game: https://eschatology-entertainment.com/

 All this and much more – in the second episode of the House of The Dev podcast with Raphael Colantonio & Peter Salnikov.

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